![]() As I said earlier, be warned: the difficulty level is insane. The game is VERY random.even more so than most roguelikes. The music/ soundtrack might be the best I've ever heard in a roguelike. The graphics are beautiful, with nifty pixel art (though I agree that it could be bigger). If that's not your thing, then roguelikes are probably not for you. HACK, SLASH, LOOT is not as robust as the titles I just mentioned but it's not meant to be it's a "coffee- break roguelike" which features all the core elements of a roguelike game: procedural/randomized dungeons, permadeath, randomized loot and items, turn based mechanics, and insane difficulty level (you will die over and over. This is a nice little "beginner level" game for anyone not familiar with the world of roguelike RPGs: NETHACK, ADOM, DUNGEON CRAWL STONE SOUP, etc. Good Gateway into the world of Roguelikes. "Diablo III: Timeline, Expanded RPG Elements, iTunes D3 Music". ^ "Hack and Slash: What Makes a Good Action RPG?"."The attack of the backstories (and why they won't win)" (PDF). ^ Electronic Gaming Monthly, December 2001 issue, p."How Devil May Cry's arcade inspirations shaped character action games". "A Timeless Hack And Slash Historical Adventure: Remembering 'Onimusha: Warlords' ". ^ Is Dante's Inferno Divine or a Comedy of Errors?, UGO Networks, February 9, 2010.^ "The Story behind Development of "Sengoku BASARA" ".Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games. "10 Awesome Hack and Slash Games That Aren't God of War". ^ a b c d e f g h "Complete Games Guide".This form of gameplay influenced a wide range of action role-playing games, including games such as Xanadu and Diablo. Hack and slash made the transition from the tabletop to role-playing video games, usually starting in D&D-like worlds. The term itself dates at least as far back as 1980, as shown in a Dragon article by Jean Wells and Kim Mohan which includes the following statement: "There is great potential for more than hacking and slashing in D&D or AD&D there is the possibility of intrigue, mystery and romance involving both sexes, to the benefit of all characters in a campaign." The term "hack and slash" itself has roots in " pen and paper" RPGs such as Dungeons & Dragons, denoting campaigns of violence with no other plot elements or significant goal. In turn, Devil May Cry (2001) was influenced by earlier hack-and-slash games including Onimusha: Warlords (2001) and Strider. This subgenre of games was largely defined by Hideki Kamiya, creator of Devil May Cry and Bayonetta. The genre is sometimes known as "character action" games, and represent a modern evolution of traditional arcade action games. Examples include Capcom's Devil May Cry, Onimusha, and Sengoku Basara franchises, Koei Tecmo's Dynasty Warriors and 3D Ninja Gaiden games, Sony's Genji: Dawn of the Samurai and God of War, as well as Bayonetta, Darksiders, Dante's Inferno, and No More Heroes. In the early 21st century, journalists covering the video game industry often use the term "hack and slash" to refer to a distinct genre of 3D, third-person, weapon-based, melee action games. The term "hack-and-slash" in reference to action-adventure games dates back to 1987, when Computer Entertainer reviewed The Legend of Zelda and said it had "more to offer than the typical hack-and-slash" epics. HACK AND SLASH SERIESTraditional 2D side-scrolling examples include Taito's The Legend of Kage (1985) and Rastan (1987), Sega's arcade video game series Shinobi (1987 debut) and Golden Axe (1989 debut), Data East's arcade game Captain Silver (1987), Tecmo's early Ninja Gaiden ( Shadow Warriors) 2D games (1988 debut), Capcom's Strider (1989), the Sega Master System game Danan: The Jungle Fighter (1990), Taito's Saint Sword (1991), Vivid Image's home computer game First Samurai (1991), and Vanillaware's Dragon's Crown (2013). In the context of action video games, the terms "hack and slash" or "slash 'em up" refer to melee weapon-based action games that are a sub-genre of beat 'em ups. Types of hack-and-slash games Action video games ![]()
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